![]() ![]() When combat begins, all of the dice will roll to form a total number, if that number is higher than the opposing die than the attack will be negated. Summation will target 1 speed die per librarian, any page that is played on that die is subject to summation.Summation mass attacks will have a summation tag on their page and will usually be a single attack die.There are two types of mass attacks that we will go over, Summation and Individual. Mass attacksFirst introduced with the Queen of hatred, mass attacks target every enemy in the field. if they were attacked and they have 4 bleed stacks to be applied next scene, the new value would be 4 stacks, not 10. With no new bleed applied that entire stack falls off and the character is left with no bleed stacks. In our previous example we are left with 6 bleed at the end of the scene. If you do apply bleed for the next scene, it will simply substitute for the old. If you do not apply any bleed for the next scene, the current stack of bleed that is left at the end of the scene will expire. The second die will reduce the stack by 2.6 meaning that the new stack should be 5.4 rounded up, which leaves us with 6 bleed stacks at the end of the scene. If you have 2 offensive die and 12 bleed stacks on a character, the first attack will cause that 12 damage to that character and reduce the stack by 4, the new stack being 8. The way it works currently is that every time a character with bleed rolls an offensive die, they will receive damage proportional to the stack and the stack will be reduced by 1/3 of the current total rounded up If you've played games with statuses, this one is self explanatory. Costs a hefty 3 light to play but restores 2 light, your passive 1 light gain will lead to a net 0 light assuming this was the only page you played this turn.Requires 1 light to play but restores 2 light, leading to a net gain of 2 light counting passive gain.Various cost light restoration pages: have a light cost associated with them, but either refund or restore more light than the original cost.These pages are higher risk but usually have higher dice rolls to compensate for the risk. This page in particular requires you to either win a clash with the light generating die, or engage in a 1 sided attack to guarantee the light generation.For this page, as long as it engages in a clash you will restore 1 light in addition to the passive 1 light you get from ending a scene.Keep in mind the wording will determine whether you will receive the light on use or if you hit with a certain die Always a staple of a decent deck to have a few. 0 cost light restoration pages:Usually restores 1 light without costing any light to play. ![]() There are a few different methods of restoring light that can be used This means that if you were to use pages that restored more light than you could hold, that extra light would be wasted. Each character starts out with a maximum of 3 light as well. Baring certain passives and abno pages, you will always recover 1 light per scene. ![]() Light is what you use to play your pages. With over 70 hours in-game, I hope to support this guide as the game nears completion with my thoughts on each page set that is released. On the other hand, I'm not so fond of smoke builds or ranged builds, so I'll have less total experience with them, which means I'll probably be a bit negatively biased towards them as well.Īt the time of writing this guide the highest level available in the game is star of the city. For example, I enjoy using the crying children keypage as well as playing around Valentin's 1 die wonder passive, so I have a natural bias towards some of the pages that make up these builds. With that in mind, even if I don't rate a page as high as you might rate it, you might just be able to find a better way to utilize it. The point of this guide is to try to give the basic outline of what constitutes a solid deck as well as giving some examples that will allow you to eventually form your own ideas when it comes to what you want to bring into the field. Although the playerbase is somewhat divided when it comes to difficulty scaling, I believe that everyone will need help in one way or another. I wanted to create an index for the keypages as well as any pages that I felt stand out above their peers when it comes to powerlevel.
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