This is not a quest you want to miss out on, nor is the Scythe-Tree a foe you want to fight unprepared. If you fail, you’ll be forced to pick one of several dialogue options agreeing to help them, after which you’ll be transported to the site of the Scythe-Tree and thrown into combat, while if you succeed, the miffed Satyr will attack. If you pick the option, the untrustworthy fey will try to charm you. Falchos isn’t inclined to let this stand, but neither does he have the power to prevail. Apparently the Scythe-Tree Tiressia mentioned earlier - the one that used to be Callistropsia before she turned on friend and fey alike - now threatens Tiressia. As for more immediate concerns, pick the dialogue option “What were you arguing about?” to pry into their business. Be sure to pick the dialogue options “What happened to the village?” followed by “A girl from the village married a dryad?”, as this will unlock more dialogue options later on. Something to keep in mind for later, no doubt.Īssuming you avoid the temptation to just murder these two fey outright (a act which will only net you some experience and a Chainshirt +1), engage in dialogue with them. Tiressia will also tell you about the daughter born by such a union, Elga Verniex. Chat with them and you can learn some interesting things about the area, like the fate of the village that used to stand here… A good warning to avoid mingling with fey creatures, if the Guardian of the Bloom hadn’t already taught you that. Subscribe to Premium to Remove Ads Falchos and Tiressia ¶įollow the stream east and you’ll find a gathering of two fey lovers, the Satyr Falchos and the Dryad Tiressia - yes, the same Tiressia who is supposedly related to Melianse. Search the western edge of the stream and pass a check to spot a locked chest, inside of which you’ll find a Potion of Cure Light Wounds, a Scroll of Cure Serious Wounds, a Scroll of Cure Moderate Wounds, a Potion of Enlarge Person, a Scroll of Cure Serious Wounds and a variety of trinkets. Slowly pick Mudleaves and work your way to the northeast until the path opens up in front of a stream. Be sure to obtain at least three of them for an upcoming quest. Yes, that means some save/loading is in order, but it’s worth your time. Save before interacting with one, as they’re surprisingly difficult to harvest, and you’ll want to harvest as many as you can. Proceed to the northeast a short distance and ignore the disembodied voices that taunt you as you go - you’ll get to them shortly - and keep your TAB button ready, as there are plenty of Mudleaf plants along the way. While the trail might not make it far before vanishing, it does point you towards a pass to the northeast. Return back to the road and follow it south until you find a tiny branch veering off to the east. Subscribe to Premium to Remove Ads Harvesting Mudleaves ¶ Continue northwest after putting the dogs down to find a corpse, on which you’ll find a Scroll of Cure Moderate Wounds, a Potion of Cure Light Wounds and a Scroll of Acid Arrow, among other goodies. Just ensure they don’t get around to your archers and casters and you shouldn’t have much trouble with these mutts. ![]() Don’t fear these beasts, however - they’re nowhere near as strong as the ones in the Ruined Watchtower. ![]() Not that they can’t do damage if they hit, but your frontliners should have a high enough Armor Class by now to make that unlikely.Ĭarve up the boars, then abandon the road for a bit and head up to the northwest, where you’ll encounter a pack of Worgs, including a Ferocious Worg. ![]() Enough traffic here to justify the existence of this path, or is the witch who supposedly dwells here just kind enough to make travel easy, just in case? Whatever the reason, follow it south until you encounter a trio of Dire Boars, who should be easy meat at this point. You’ll begin on the northern edge of the map, along a path that runs south through the area. Subscribe to Premium to Remove Ads Battle: Dire Boars and Worgs ¶
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